AI Insights · Timothy · October 2022
Top 5 2D Realistic Games in Finland Q3 2022
In Q3 2022, the top 5 2D realistic games in Finland showed varied trends in downloads, revenue, and active users. Here's a detailed look at their performance.
The third quarter of 2022 saw interesting trends for the top 5 2D realistic games on a unified platform in Finland. Here’s a detailed look at their performance, based on data from Sensor Tower.
8 Ball Pool™ experienced significant fluctuations in weekly revenue, peaking at approximately $22K in mid-August before declining to around $7.3K by the end of September. Weekly downloads also varied, reaching a high of 7.8K in early August but dropping to around 3K by the end of the quarter. Active users saw a general upward trend, from 40.6K in late June to a peak of 48.6K in mid-September.
Rise of Castles: Fire and War showed a relatively stable weekly revenue, hovering around $7K to $9K, with a slight peak at $9.4K in early July. Downloads remained low, generally under 200 per week, with a minor increase to 176 by the end of September. Active users fluctuated slightly but remained around 1.6K, with minor peaks and troughs throughout the quarter.
Evony had a steady revenue trend, ranging from $4.4K to $6.8K, with the highest revenue recorded in mid-September. Downloads were modest, peaking at 1.1K in late July but decreasing to 478 by the end of September. The active user base showed a slight decline from 3.1K in late June to 2.8K by the end of the quarter.
The Grand Mafia exhibited a varied revenue trend, peaking at $7.2K in early July but ending the quarter at $3.9K. Weekly downloads showed a declining trend, from 547 in mid-July to 312 by the end of September. Active users remained relatively stable, averaging around 1.1K throughout the quarter.
Mafia City: War of Underworld had a consistent revenue trend, peaking at $5.4K in early August and ending the quarter at $3.9K. Downloads were low, generally under 200 per week, with a minor peak at 233 in late July. Active users fluctuated slightly but remained around 1.1K to 1.5K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.